STEAM - Danielle Lincicome


By: Lincicome, D. (2019, September 17). STEAM on canvas.

Shatunova, O., Anisimova, T., Sabirova, F., and Kalimullina, O. (2019). STEAM as an innovative educational technology. Journal of Social Studies Education Research, 10(2), 131–144. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&db=eft&AN=137408864&site=eds-live

Summary:
  • The STEAM curriculum is the combination of science, technology, engineering, art, and mathematics to create lessons that are more meaningful and support students in learning skills they can use later on.
  • While studying other countries, in regards to STEM and STEAM education, authors learned to successfully integrate technical disciplines, art, and creative activity.

Assess:
  • The article is very well organized in a way that explains the different aspects of STEAM curriculum.
  • The authors did cite many different sources. They seemed to have gotten lots of reliable information.
  • This is a rather long article that could've been condensed, however, I do appreciate the break down for factors.


(2016, January 26). Elementary engineering: from simple machines to life skills [video file]. Retrieved from:https://www.edutopia.org/video/elementary-engineering-simple-machines-life-skills

Summary:
  • This video is beneficial because is shows how students are using steam concepts as everyday life skills.
  • This video provides examples of children using problem-solving and communication skills to collaborate and design a playground that they can then build.
  • This an example of how to incorporate different learning style in a very hands on activity.
Assess:
  • The video is a great source to display a real world example of how STEAM is being used in the classroom.
  • The video isn't excessively long and shows examples of multiple steps involved in the developmental process of making an idea come to life.
Reflection:
      I do believe that the STEAM curriculum is one that is beneficial is the classroom. The collaboration of Science, Technology, Engineering, Art, and Mathematics creates an environment filled with opportunity for success later in life. The students will learn to problem-solve, collaborate, and project their ideas in real life.

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

No comments:

Post a Comment