Andri Koolme CC BY 2.0 Via Flickr. Retrieved from https://www.flickr.com/photos/andrikoolme/26012914455
O’Connor, E. A.,
& Worman, T. (2019). Designing for interactivity, while scaffolding student
entry, within immersive virtual reality environments. Journal of Educational Technology Systems, 47(3), 292–317. https://doi.org/10.1177/0047239518817545
Summary
·
“Instructors who were early adapters of virtual
environments, such as O’Connor (2010) or those interviewed by Wilde (2010),
reported positive social, collaborative, and community supportive results”(p.3).
·
“To develop a productive and engaging VR
synchronous experience, instructors must understand the potential attributes of
a virtual environment, value the role of telepresence and community creation,
and place themselves as the hub that threads together a true learning
environment” (p.6).
·
Virtual Islands are used for researchers to
helps students interact and socialize through creating avatars.
·
VR Islands helped researchers analyze data for
students in the VR world and get information through three synchronous
immersive VR experiences.
Assess/ Evaluate
·
This article is up to date being from 2019 and
providing a lot of information on VR in the classrooms of K through 12.
·
It provides studies that were being done and
they cite information from different people that have helped them along the way
through research about VR.
·
The article states how there is still research
being done for larger audiences for VR experience.
Ted Talks (Producer). Alex Faaborg. 2015 September 8. Designing for virtual reality and the impact
education [Video file]. Retrieved from https://www.youtube.com/watch?v=DQMA5NNhN58
Summary
·
Alex Faaborg talks about the design of VR and
how to make it for everyone.
·
VR gives teachers the opportunity to take their
classrooms on virtual field trips to anywhere around the world.
·
VR opens a lot of doors into education from art
to education.
Assess/ Evaluate
This video gives you a better understanding of VR in
education and a real look of how the students benefit from it.
Reflection
Virtual reality opens new doors into education and really
helps the students explore and discover new things that normally wouldn’t be accessible in the past. Virtual reality supports the classroom because it gives educators a new way to teach the students and make it fun. Students learn from having fun in the classroom and VR can make education a fun learning experience. I fully support VR in classrooms if it benefits in education.

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Becca, VR is cutting edge - great job researching and writing about this!
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