Immersive Virtual Reality - Becca Buchner


Andri Koolme CC BY 2.0 Via Flickr.  Retrieved from https://www.flickr.com/photos/andrikoolme/26012914455



O’Connor, E. A., & Worman, T. (2019). Designing for interactivity, while scaffolding student entry, within immersive virtual reality environments. Journal of Educational Technology Systems, 47(3), 292–317. https://doi.org/10.1177/0047239518817545



Summary
·         “Instructors who were early adapters of virtual environments, such as O’Connor (2010) or those interviewed by Wilde (2010), reported positive social, collaborative, and community supportive results”(p.3).
·         “To develop a productive and engaging VR synchronous experience, instructors must understand the potential attributes of a virtual environment, value the role of telepresence and community creation, and place themselves as the hub that threads together a true learning environment” (p.6).
·         Virtual Islands are used for researchers to helps students interact and socialize through creating avatars.
·         VR Islands helped researchers analyze data for students in the VR world and get information through three synchronous immersive VR experiences.

Assess/ Evaluate

·         This article is up to date being from 2019 and providing a lot of information on VR in the classrooms of K through 12.

·         It provides studies that were being done and they cite information from different people that have helped them along the way through research about VR.

·         The article states how there is still research being done for larger audiences for VR experience.








Ted Talks (Producer). Alex Faaborg. 2015 September 8. Designing for virtual reality and the impact education [Video file]. Retrieved from https://www.youtube.com/watch?v=DQMA5NNhN58


Summary


·         Alex Faaborg talks about the design of VR and how to make it for everyone.


·         VR gives teachers the opportunity to take their classrooms on virtual field trips to anywhere around the world.

·         VR opens a lot of doors into education from art to education.


Assess/ Evaluate
             This video gives you a better understanding of VR in education and a real look of how the students benefit from it.

Reflection
             Virtual reality opens new doors into education and really helps the students explore and discover new things that normally wouldn’t be accessible in the past. Virtual reality supports the classroom because it gives educators a new way to teach the students and make it fun. Students learn from having fun in the classroom and VR can make education a fun learning experience. I fully support VR in classrooms if it benefits in education. 
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1 comment:

  1. Becca, VR is cutting edge - great job researching and writing about this!

    ReplyDelete